International Symposium: Thinking Through the Game-Playing Society: At the Interface of Play and Art — To Be Held at Ritsumeikan University on Sunday, May 17, 2026

Toward an Era Where Games “Sculpt” Society

Event Overview

Title: International Symposium “Reflecting on Game-Playing Society: From the Interface Between Play and Art”
Date and Time: Sunday, May 17th, 2026, 1:00 PM – 6:30 PM
  Doors open at 12:00 PM  *Visitors can try out the opening exhibition game
Venue: Sōshikan Conference Room, Kinugasa Campus, Ritsumeikan University
Admission: Free
Languages: Consecutive interpretation in Japanese and English will be provided

Organizers: ars●bit / Shibuya Asobi-ba Production Committee, Ritsumeikan University Research Center for Game Studies (RCGS)

Supported by: Japan Creator Support Fund

Program Outline

12:00–1:00 PM

[Opening Exhibition] The White Anteroom

Developed by: Yo Tomura, Ryoya Usuba, HSP99, mamamama(Shin)

Work Overview:

An interactive game installation designed as an interpretation of Ken Liu’s science fiction short story “Mono no Aware,” set aboard an intergenerational spaceship. Developed over two days by four creators to serve as an interlude and “Anteroom” during a new Kyogen performance based on the story at the EXPO2025 OSAKA,KANSAI,JAPAN.
By scanning the QR code distributed on the day of the event, visitors can participate as crew members. By operating the “Irososhiki” projected on the front screen together with other crew members, its movements will change. Please use your hands to repair some holes in the white space. The sounds born from this drifting will resonate, weaving a single story. We invite you to experience this during the intermission of the symposium.


1:00 PM – 1:50 PM

[ Introduction] From Ludo Renaissance to Game-Playing Society: The Past and Future of the ars●bit Project

About the Opening Exhibition: The White Anteroom
Introduction: Daichi Nakagawa (Critic, Editor / Concept Supervisor for art bit) 
Keynote Lecture: Kazuhiko Hachiya (Media Artist, Professor at Tokyo University of the Arts)

1:50 PM – 3:30 PM

[Session 1] The Cutting Edge of Global Art × Game Exhibitions

Speakers: Leeji Hong (Curator, MMCA), Lee Chia Lin (Independent Curator), Vincent Moncho (Curator) 

(Break)

3:45 PM – 5:25 PM

[Session 2] Challenges for Future Art × Game Expression

Speakers: Mélanie Courtinat (Artist), Vincent Moulinet (Artist), Bae Sang Hyun (Artist/Game Creator), Kamiena (Game Creator)

(Break)

5:40 PM – 6:30 PM

[Session 3] Panel Discussion & Q&A: How Can “Game-Playing Society” Resist Global Division?

Moderators: Daichi Nakagawa + Yasuyuki Toyokawa (Manager, Hotel Anterum Kyoto / Chief Curator, art bit)


Related Event: Exhibition “art bit #6: Game-Playing Society”

Title: art bit – Contemporary Art & Indie Game Culture – #6
Dates: Saturday, May 16, 2026 – Sunday, July 12, 2026, 10:00 AM – 8:00 PM
Reception & Workshop: Saturday, May 16, 2026 (Sat)
Venue: Hotel Anteroom Kyoto GALLERY 9.5
Admission: Free

Organizers: Hotel Anteroom Kyoto, Skelton Crew Studio Co., Ltd., ars●bit / Shibuya Asobiba Production Committee
Supported by: Japan Creator Support Fund