ars●bit Symposium #3 “New Developments in Art × Games: A Trajectory of Attempts to Disrupt the Boundaries Between Play and Art” will be held on February 8th and 15th at Shibuya 404 Not Found as part of SHIBUYA GAMES WEEK 2026.

Collaborating Partner: Skeleton Crew Studio Inc.
Support by: Creator Support Fund

■Program

[Day 1: February 8th]
1:00 PM [Session 1] ars●bit Project Development Status 2025-2026
    Masahiko Murakami,Yasutaka Toyokawa,Nilgiri,Daichi Nakagawa,YOHSUKE TAKAHASHI
2:10 PM [Session 2] Promoting “Art Game Centers” from Shibuya
    Daisuke Nishijima,Takakurakazuki,Yasutaka Toyokawa
3:20 PM [Session 3] GameArtProject “CÔGEIMU”: Value Created by Combining Crafts and Games
    Kamiena,Ryosuke SHIOMI,Takeru Kaneko
4:30 PM [Session 4] Conceive! ars●bit Selection: Japan’s Indie Game Awards Enter the World’s Largest Museum of Play
    HANDSUM,Kosuke Urata,Hajime Kasai,Masahiko Murakami

[Day 2: February 15th]
1:00 PM [Session 5] “Is This a Game? Exhibition 3” Reflection Talk
    Nilgiri & Exhibiting Artists
2:40 PM [Session 6] Experience Game Art that Transcends Divides: “Les Hommes du Désert: Castles in the Sand (Fortnite Edition)”
    Eiko Yoshizumi

General Moderators: Daichi Nakagawa + YOHSUKE TAKAHASHI

[Talk Session Details]

■ A gathering of digital and analog playable exhibits by notable creators who are pushing the boundaries of gaming. Featured are new works by Daisuke Nishijima and Takakurakazuki, the crafts and games GameArt Project “CÔGEIMU,” and the analog game exhibition “Is This a Game? 3.”

This symposium, the third to report on the ars●bit project’s activities, will feature sessions focused on the latest work and activities by the project’s multidisciplinary creators, including artists scheduled to exhibit at SGW programs, including the “404 Game Center” based at 404 Not Found, and a preview of the event’s flagship program, “Is This a Game? 3.”

Daisuke Nishijima, who will be speaking at Day 1 [Session 2] on February 8, is a manga artist who has branched out into art and music, pursuing a multifaceted career. In recent years, he has branched out into video game development after exhibiting at the “art bit” exhibition at Hotel Anteroom Kyoto, and his work has been exhibited in numerous galleries and museums. Takakurakazuki continues to create works that cross the boundaries between contemporary art and video games, including pixel art, focusing on motifs inspired by Eastern philosophy. He is currently holding a solo exhibition, “Characters are Words.” Both artists will also be exhibiting arcade game-style works at PARCO MUSEUM TOKYO during the Singapore Week holidays.
The session will feature explanations of each work, including Nishijima’s bullet-dodging shooter ‘SPACE INVADIANS’—whose new version will be exhibited at 404 Game Center—and will also explore the potential of “arcade games as art” or “game centers as art exhibitions.”

Session 5, on Day 2, February 15, will feature a retrospective talk on “Is This a Game? Exhibition 3,” scheduled for February 11-14 during SGW. Nilgiri is a unique game designer who continues to question the boundaries between analog games and participatory art, as well as rituals and curses. He has previously held two “Is This a Game? Exhibitions,” in 2018 and 2019. Participating creators who share his concept will discuss the play experiences they created during this four-day experimental project.

In the final session, Session 6, contemporary artist and visiting researcher at Ritsumeikan Center for Game Research, Eiko Yoshizumi, will introduce her series “Les Hommes du Désert,” which combines textiles, poetry, music, theater, video, video games, and XR devices, and will hold a demo of her Fortnite-like gameplay. Starting with the motif of the cow, a deity in many human myths from the Middle East and Mediterranean world, the cradle of ancient civilization, to East Asia, Yoshizumi’s work delves into contemporary issues through her artistic practice, which imagines the mythical possibilities of a possible past, as if our world shared the same mythical imagination in the distant past. Yoshizumi will also examine the nature of the play experience created by the cooperative game mechanics she has been developing through presentations at international conferences and other events, from the perspective of game research.

■An attempt to transcend the boundaries between games and art, from Japan to the world. HANDSUM’s “MotionRec” has been selected as the first award-winning game to be playable in the new “Japanese Indie Games” section at The Strong National Museum of Play in the United States!

■Inquiries