Permanent Exhibition “Japanese Indie Games” Opens at Strong National Museum of Play on February 27, 2026. The opening event includes a commemorative symposium featuring the MotionRec development team and a dedication ceremony.

History of Japanese Indie Games

The “History of Japanese Indie Games” exhibition section divides the history of independent Japanese games over the past 40 years into the four periods listed below. Packages, media mix works, and related merchandise of representative creators and works from each era are housed in two showcases.

[Periods and Exhibited Creators/Works]
The Era of Homemade Games (1970s–1980s): Koichi Nakamura, Door Door
The Rise of Doujin Games (1990s–2000s): Team Shanghai Alice (ZUN), Embodiment of Scarlet Devil, and others
The Age of Freeware (2000s–2010s): noprops, Ao Oni, and others
The Indie Game Moment(2010s–Present): KOTAKE CREATE, The Exit 8, and others

ars●bit Selection 2025: HANDSUM MotionRec

Commemorative Symposium for the Japanese Indie Games Exhibition by RCGS × ars●bit × The Strong National Museum of Play

On February 27, when the Japanese Indie Games exhibition opened, a commemorative symposium, which served as the opening event, was held in the conference hall inside The Strong National Museum of Play.

15:00 Opening Remarks: Overview of Each Related Organization and the Purpose of This Exhibition

Jon-Paul Dyson (The Strong National Museum of Play)
Akinori Nakamura (Professor, Ritsumeikan University College of Image Arts and Sciences, RCGS)
Masahiko Murakami (Skelton Crew Studio CEO, BitSummit Director, Shibuya Asobiba Production Committee / ars●bit Representative Director

The event’s opening featured greetings from the representatives of the three institutions that realized this exhibition. First, Jon-Paul Dyson, Vice President of The Strong National Museum of Play, gave a congratulatory address on the long-standing collaboration between the museum and Ritsumeikan University. Akinori Nakamura introduced the activities of RCGS, which spearheads game research in Japan. Finally, Masahiko Murakami explained the development of Japanese indie games through the operation of BitSummit, the start of the “art bit” exhibition in Kyoto (a planned exhibition combining contemporary art and indie games), and the process by which the ars●bit project was launched after receiving a grant from the Creator Support Fund.

15:10 Exhibition Overview

Daichi Nakagawa (Critic / Editor, RCGS Researcher, ars●bit Director)

Next, Nakagawa, who led the joint curation of this exhibition, explained the exhibition overview. He introduced the four periods in the “History of Japanese Indie Games” and their characteristics, the backgrounds of the four pioneers highlighted in the associated exhibition “Pioneering Female Game Creators in Japan,” and the purpose of the “ars●bit Selection” along with the reasons for selecting MotionRec.

15:35 Panel Discussion: The Appeal of MotionRec and Characteristics of Japanese Indie Games

HANDSUM (shoma, m7kenji, Fujita)
Tomo Kihara (Artist/Game Creator)
Akinori Nakamura
Daichi Nakagawa
Masahiko Murakami
Lindsey Kurano (The Strong National Museum of Play)

16:30 Opening Ceremony (Dedication Ceremony)

Following the symposium, participants and the audience moved to the HIGH SCORE exhibition area, where the dedication ceremony for the exhibit case took place. This event was covered by Rochester television stations and was reported across the United States in the evening news (see related articles).

Exhibition Details

Name: Japanese Indie Games 日本のインディーゲーム
Period: February 27, 2026 – End Date Undetermined
Organizer/Venue: The Strong National Museum of Play
1 Manhattan Square, Rochester, New York 14607
Cooperation: Ritsumeikan Center for Game Studies (RCGS) / ars●bit (Shibuya Asobi-ba Production Committee)
Supported by: Japan Creator Support Fund

History of Japanese Indie Games 日本のインディーゲームの歴史
Curation Cooperation: Ritsumeikan Center for Game Studies (RCGS) / Daichi Nakagawa / Daichi Saito
Main References: Dwango “自作ゲーム大年表 (Homemade Games Chronology)Homemade Games Chronology)” (2015)

Pioneering Female Game Creators in Japan 日本における先駆的な女性ゲームクリエイターたち
Curation Cooperation: Ritsumeikan Center for Game Studies (RCGS) / Daichi Nakagawa / Game History Study Group
Main References: Kentaro Fukuchi, “日本のゲーム黎明期に活躍した日本の女性達 (Japanese Women Who Were Active in the Dawn of the Japanese Game Industry)
Hotate Inaba et al., “信長から乙女ゲームまで… シブサワ・コウとその妻が語るコーエー立志伝 「世界初ばかりだとユーザーに怒られた(笑)」 (From Nobunaga to Otome Games… Kou Shibusawa and His Wife Talk About Koei’s Success Story: ‘Users got angry because everything was a world first :)’ ”

ars●bit Selection
2025 Selected Work: HANDSUM inc. MotionRec
Selection Committee: ars●bit(Masahiko Murakami, Daichi Nakagawa, Yasutaka Toyokawa) and The Strong National Museum of Play

◯Related Articles
GALLERY: Japanese indie gaming takes center stage at Strong National Museum of Play(WHAM 2026.2.27)
The Strong National Museum of Play opens new Japanese Indie Gaming exhibit(Hunter Wright News10NBC 2026.2.28)
Japanese Indie Games Exhibit at The Strong (MIMI OKABE 2026.3.1)